Saturday, December 29, 2012

Ghost Recon Online I : Introduction and Classes

Hello everyone!

Wow! This time around I have been away for a much longer time than I realized. Part of it was there was a wedding in my family and if you know anything about South Asian (Pakistan, India, Bangladesh etc...) you should know this, our marriages take forever. Multiple events spread out over multiple days. Anyways I am now free after all that and here is my newest post.

Click here to go to the website

In one of my older posts, I talked about Ghost Recon Online and how excited I was about playing it. Well that is exactly what I have been whenever I have spare time. The game and the community have me hooked! The game is still in Open Beta so it is going through changes almost every week but the core of the game is very solid.

GR:O is a 3rd person, team-based, class-based, tactics heavy shooter. Your squad will deploy against an enemy squad in a 8v8 battle. For now there are two game modes:

Onslaught - The attacking side has to take over two points on the map to unlock a final third point while the defending side has to ... well defend all three

Conquest - Both sides start the game contesting the middle point in a five point map and the objective is to take over all five or hold the most points for victory.

A total of five maps are available as of this post, 2 Onslaught and 3 Conquest maps.

CLASSES:


Each class has access to two main weapons, two devices, two squad supports and one handgun.

ASSAULT:

Armed with the Assault Rifle and Shotgun, the Assault is the slowest of the three classes and the one with the most armor and health. Use the Assault class to take over points and to hold the points. The two devices Assaults have access to are:

Blitz:

Dashing with the Blitz deployed

The Blitz shield is on your back and when it is there, it provides you with a little more armor in case somebody flanks you and shoots you from behind. When the Blitz is fully charged, you can enable it by pressing F (default key) and then use it as a battering ram to knock down your opponents and have your team (hopefully) kill them in your wake. You can also use it to defeat the Heat and Aegis. It is however not a hundred percent bullet proof as you can still get hit on your legs. Also the Blackout device can disable it.

Heat:

Switches to Infra-Red view and cooks anyone not in cover

Heat is a device which emits microwave rays to suppress your enemy. It can prevent them from shooting or pretty much restricts them to cover. However again it is not a perfect device as it can be neutralized by the Blitz or Blackout device. Also if somebody is very close to you, they may have a chance to shoot you as they can maneuver quicker than you while Heat is deployed. You can zoom in for extra damage.

Squad Support:

The Assault Class has two squad supports:

Combat Regen: Increases your and any nearby team-members health regeneration.
Armor Harden: Hardens your and your nearby team-members armor making them tougher to kill.

SPECIALIST:

Armed with Light Machine Guns (LMG) and Shotguns, the Specialist is the support class of the game. They have medium armor. They can be used to spearhead attacks, team protection and also disrupting the enemy team so they cannot attack your team.

Specialists have access to:

Aegis:

Notice the shield just a small distance away from the specialist

The Aegis shield when deployed creates a bullet proof "bubble" which can protect several team-mates allowing everyone to move up. Great as both an offensive and defensive device, The shield however depletes faster as your enemy shoots at it. The enemy can kill you if they enter the bubble and also grenades can cause damage. The Blitz can knock you down and the Heat can still suppress you while the Blackout as always stops any devices.However a well timed charge with the Aegis for protection is very difficult to stop.

Blackout:

You can see the aftereffects of the emp discharge around the specialist. 

Blackout is an EMP discharge which disable all devices, stuns the enemy and also disables their guns for a limited time. However your enemy has to be in the area of effect for all of these effects to work. When enabled the Blackout has a increasing "ring" of effect and you can run in and stop your enemy in their tracks. It is a great tool but is difficult to aim correctly and it has a sound when it deploys which tells everyone there is a blackout in the vicinity. However once it is mastered it is indeed a very frightening (and annoying) device to run in to. Can be stopped by weapons, grenades or if you don't deploy it fast enough.

Squad Support:

The Specialist Squad Support are:

Ammo Resupply: Regenerates ammo for you and any team-mate within range.
Device Recharge: Recharges the devices faster for you and your team-mates.

RECON:

The intelligence gathering and all around mayhem causing class, the recons are the fastest of the three classes with the lowest armor of the three. They have access to Sniper rifles and sub-machine guns (SMG.)

Recons have access to:

Oracle:

"Pinging" the enemy through walls. Not my Oracle though as I am carrying cloak in this instance
The Oracle can be used to detect your enemies so your team can maneuver around to neutralize them. It can pick up cloaked recons and can pass through walls. Every team should have at least one Oracle!

Cloak:

I am on the right side. Notice the disruption pattern.

Cloak can turn you nearly invisible to the naked eye. The faster you move, the easier it is to see you however it is a great way to flank. You can start shooting in cloak but you will de-cloak so make sure you can take the target down. Oracle can show your outline to the enemy and Blackout and disable cloak.

Squad Support:

Gunshot Detector: Outlines the enemy shooting within a radius.
Vector Detector: Outlines enemies sprinting.

FINAL THOUGHTS:

This is part one of my Ghost Recon Online posts. As a thorough exploration of the game will take more time, I have decided to break the posts up and that way you won't have to read all of it in one go.

Be on the look out for part two!

Kiyoshi Out!

Thursday, December 6, 2012

Keyboards & Mice VII : Zalman + Das Keyboard

For this week, I have selected to feature Zalman(www.zalman.com) and Das Keyboard(www.daskeyboard.com). Both companies are sort of on the opposite ends of the spectrum. Zalman has more budget options where as Das Keyboard features more higher end products. Still both on their own do not have enough products to warrant separate posts so I will be talking about both in this post.

Mice:

Zalman ZM-M100:

The extremely budget friendly M100 is great as a backup mouse in case your main mouse is damaged and you need something as a standby. Or use in case of extreme budget constraints.

Type: Wired
Interface: USB
Tracking Method: Optical
Buttons: 3
Maximum DPI: 1000
Price: US$ 9.99






Zalman ZM-M200:

The next in Zalman's product line, the M200 is one step above the M100 with more buttons. Still in the area of extreme budget friendly.

Type: Wired
Interface: USB
Tracking Method: Optical
Buttons: 5
Maximum DPI: 1000
Price: US$ 14.99







Zalman ZM-M300:

Kind of cool looking, the M300 comes with an auto fire button and a DPI switch button (625dpi to 2500dpi.)

Type: Wired
Interface: USB
Tracking Method: Optical
Buttons: 7
Maximum DPI: 2500
Price: US$ 19.99








Zalman ZM-M400:

Featuring and ergonomic design and LED lighting, the M400 is a good offering from Zalman. This scroll wheel has a high grip design and it also has teflon feet for more accurate mouse control.

Type: Wired
Interface: USB
Tracking Method: Optical
Buttons: 6
Maximum DPI: 1600
Price: US$ 21.99






Zalman ZM-M500WL:

Zalman rounds up its mice line with a optical mouse. Ergonomic design and low battery consumption are some of the good features in this mouse.

Type: Wireless (Battery Operated)
Interface: USB
Tracking Method: Optical
Buttons: 4
Maximum DPI: 3000
Price: US$ 27.99







Keyboards:

Zalman ZM-K500:

Zalman has also come out with a mechanical keyboard! The K500 has Cherry MX Red keys as far as I can tell. It has a compact layout and an ergonomic design complete with 5 multimedia keys.

Price: BR Pounds 36.95 (inc. VAT)











Zalman ZM-K400G:

A very cool looking keyboard which comes with 5 Macro Keys! Though I question the placement of the macro keys (on the top of the keyboard) as you will have to remove your hand from the WASD keys to access them. Still it look gorgeous and enough memory to store 3 profiles.

Price: BR Pounds 15.83 (On QuietPC.com)









Das Keyboard Professional (Clicky):

Cherry MX blue with gold contacts, full N-Key Rollover with PS2 Adapter and 6 Keys with USB, two USB 2.0 inputs, Media Control and an extra long usb cable. The Das Keyboard Pro is an awesome keyboard and it looks gorgeous!

Price: US$ 129



Das Keyboad Professional (Soft):

The Professional also comes with Cherry MX Brown switches giving you an overall quieter tactile experience. Rest of the options remain the same.

Price: US$ 135





Das Keyboard Ultimate (Clicky):

Featuring blank keys and Cherry MX blue switches, the Ultimate is in fact the ultimate keyboard with no distractions! Initially you may find the keyboard harder to navigate with no markings on the keys, however once you get used to it, your typing speed actually increases! Get it for the cool factor.

Price: US$ 129



Das Keyboard Ultimate (Soft):

Same as the Soft variant of the Professional, The Soft Ultimate has Cherry MX Brown switches.

Price: US$ 135








Those my dear readers are the options you have. So what to buy?

I would suggest to buy the Zalman mice only as backup mice or when budget is of extreme importance. The Das Keyboard keyboards are just plain awesome and are one the best mechanical keyboards you can buy currently in the market.

Personally I prefer the ZM-M300 mouse and the K400G keyboard from Zalman and the Das Keyboard Ultimate (Clicky) keyboard.

Kiyoshi Out!